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  2. Daedalus81

    Welcome to Pages

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  3. Daedalus81

    No Whining About Grey Knights

    On one hand I don't enjoy that poisonous aspect of some GK players. On the other I don't want to prevent good discussion even if it's "negative" as long as the poster can do it in a constructive and respectful way. The site has auto-moderation, which will need tweaking. I can modify it to add "hostile or overly negative behavior" as a flag and deduct points (less than spam or abuse), which leads to temporary and permanent bans. We'll have to see how it all works out once things get rolling.
  4. Techsoldaten

    No Whining About Grey Knights

    I suggest Warhammer Analytica pre-emptively adopt a policy of 'no whining about Grey Knights' similar to that enforced on Bolter and Chainsword. http://www.bolterandchainsword.com/topic/346922-being-positive-about-gk/ "There has been way too much whining about the state of affairs for the Grey Knights, and not enough constructiveness or discussion focused on finding ways to enjoy the Grey Knights. If you see another faction and want to switch, that's fine, but go into that faction's forum and discuss that faction. All whining about how other factions have it so good while the Grey Knights don't just poisons the atmosphere in this forum."
  5. Daedalus81

    Castle Problems

    @Olin Nordenn An Ork player recently took 1st with this list. He faced Tzeentch, Nids, and T'au. Boss on bike Big Mek, KFF 26 Boyz 26 Shoota Boyz 10 Boyz Nob w/ Banner Painboy 5 Stormboyz 19 Stormboyz 20 Stormboyz BW, Ard Case, Deffrolla BW, Ard Case, Deffrolla Warboss Weirdboy 3x10 Boyz Big Mek, KFF Weirdboy Weirdboy
  6. Daedalus81

    Post-FAQ Lists

    Sorry I've been busy writing an app for the site. I tend to want to deploy more aggressively now since I have a turn to run my screening units out into a buffer zone. Before I would huddle up with screens 4" in front, etc to keep rubrics from getting caught before they could do anything. I'm starting to favor summoning more and more and so I've also left a good chunk available to tailor to various scenarios. Most commonly 20 horrors plus a changecaster. Drop them in, buff with the mutalith to make the S5 and give them flickering flames for 60 S5 shots wounding any infantry on 2s.
  7. Olin Nordenn

    Da Primork's Legon

    If you don't kill them with fire you're just making more.
  8. Techsoldaten

    Post-FAQ Lists

    Very good points. I don't play in tournaments and often feel like there's something I'm missing in my game. The lack of familiarity with ITC may be part of that, I just really have a problem with the concept of organized play and what people think it means. While I consider the gunline a very good list, I know there's a much wider world out there. Mind sharing your TS list? I would be very curious to see what you are running. Also, getting back on topic, how has the FAQ affected it?
  9. Daedalus81

    Castle Problems

    Yea either it's kommandos/boyz or stormboyz/boyz to get multiple charges on turn 2. That or trukks and jump. I still think KFF trukks are fine. If you do face 22 lascannons they're such a skew list that you just play them on objectives (ITC) and try to win on attrition by focusing their objective holders. At the point it's losing by as few points as possible.
  10. Daedalus81

    Post-FAQ Lists

    Keeping everything in range of Abby keeps the army pretty tight. I can see how the bikes could get through with that dynamic. Raiders will fly over and the usual list has ~18 disintegrators, which is close to 20 marines dead before the splinter weapons kick in. You don't suffer morale so you have that going for you. The bigger disconnect between us though is the missions. If the most flexible you need to be to win points is walking cultists on then the mission isn't dynamic enough. Of course that is a matter of opinion and preference. Many of the CA missions are pretty good, but i'd encourage trying ITC. It's super easy to learn and changes the game considerably.
  11. Techsoldaten

    Post-FAQ Lists

    I would have thought the same, but they hold their own against Ork hordes. I'm 2 for 4 with one tabling (him, not me.) There's no grand strategy to it, just shoot up the Lootas / Dakkajets in the first turn, then peel off models from the Boys mobs. I'm usually getting at least 2 turns to shoot without any serious response, meaning about 40 Orks are leaving the table before they can strike back. The good thing about lacannons versus Orks is they kill what they hit, so it's not hard to take 20 models off the board for a couple turns. When they get close enough to charge, they are charging Cultists, who are either going to die or fall back. Then they are facing 60 Bolter shots, followed by a charge from the CSMs (with everything rerolling misses), followed by combat with all 4 beatsticks. The Lasher Tendrils on the Helbrutes do an especially good job cleaning up hordes. There's usually only a few of models near my lines before turn 3 and there's plenty there to deal with Stormboys. The lists I've lost to included Bikes, which are not very common in the Ork meta. They won because they were able to get past my screens and shut down most of my shooting early game, which is something I think I could counter with a different deployment. But Drukhari and Tau really scare me. I haven't played either since they got their Codexes and really don't know what to expect. There are a couple competitive Tau players in my local meta, and I have a feeling they would have their way with this list. I play mostly Chapter Approved missions and roll off before every game, like any other player. I don't play ITC. Regarding objectives, my strategy is usually denial. When my army is properly deployed, it's usually covering 2 objectives by turn two, with all infantry conga-lined back to Abaddon. By contrast, as soon as I'm done with tanks, I'm gunning down opponent's units near objectives. While he might have an advantage for a turn or two, I usually have the firepower to knock him off from range or the bodies to march up the board and take it from him. There's also Tide of Traitors, I've won games by just walking Cultists onto objectives in the 5th turn. Moving does not have a huge impact on the effectiveness of this list. Hitting on a 4 is not that hard when you are rerolling all shots, and wounds are almost automatic against anything but a tank. There aren't that many things with good saves versus lascannons, and the distribution of lascannons over so many units makes it hard for powers like Doom to sink my ranged shooting. The Cultists are very important as well, I have their placement down to a science and try to make the most out of screens. The models are always 1.5 inches away from each other and 3 inches away from the rest of my army, so I can pull models to get the unit out of combat without risking a consolidation move into other units. When they die, I have the CSMs to fall back on so the Predators / Helbrutes can keep shooting.
  12. Daedalus81

    Da Primork's Legon

    I think I've killed these Orks before. Sounds like I haven't been effective enough.
  13. Daedalus81

    Post-FAQ Lists

    I have a hard time seeing big gun lines come to the table. Drukhari just doesn't allow for that sort of thing. Or Orks for that matter. And I think that's why lists like that are not terribly common lately - the 22 lascannons have nothing to shoot against green tide and they're no more effective than autocannons or assault cannons vs raiders and venoms. Once Orks get their update and potential point drops, stratagems, and traits the tide (hehe) will change considerably. Harlequins as might be able to get stuck in before you can bring down enough transports, too. You do have combat protection with Abby and the DP, but you're not flexible for other scenarios. And even if you did have a drop element you don't have a good way to clear chaff so it would need to be a self sufficient shooty unit like oblits. You could drop a predator and helbrute for ~5 of them and still be very strong turn 1. What kind of ruleset do you play? Maelstrom? ITC? How does holding objectives work when moving is mostly detrimental to the list?
  14. Techsoldaten

    London GT

    Heh... I think that Codex comes out in June, probably just in time for my birthday. While it's anyone's guess what will change, I've been told to expect Looted Tanks to make a comeback. The thought takes me back to the halcyon days of 5th, where the only fear my Rhino Rush Berzerkers had was a stray shot from one of these crippling their transport. Getting back on topic, is there anything specific in the Orks lists you think might stay around post-Codex?
  15. Techsoldaten

    Post-FAQ Lists

    Here's my Black Legion Gunline list. Along with a huge, obnoxious description of how it works and my anxieties about Tau. The other lascannons come from the CSMs (who get 2 at 10 models) and the Helbrutes (2 each.) I can technically scale up to 26 lascannons at 2000 points, but that's almost always overkill (except when I know I'm hunting Titans.) It's not uncommon for it to do 40+ wounds a turn shooting at 48 inches and 70+ at 24 inches. The last game I played was against Custodes with 3 Shield Captains and I tabled my opponent turn 4. I also play a variant where I sub the Predators for Scorpius tanks and the Helbrutes for Decimators. While I realize the mathhammer heavily favors the lascannons, in practice opponents have a much harder time against it because of the indirect fire and the automatic hits for mortal wounds. Like I said before, not much has changed for this list post-FAQ. I am concerned about ongoing changes to the meta, and realize there are probably bigger, badder gunlines out there. Still looking for a list that can harass other gunlines as well as pack some punch against long-range AV. Basilisks, in particular, bother me.
  16. Olin Nordenn

    Castle Problems

    Most of the time orks are doing great. However, the boyz have a problem dealing with enemies with LOTS of shooting when they can form a big bubble where all the units can protect each other. It gets worse where there is not enough terrain on the table. Usual enemies that castle against me are IG, Ad Mec, Necrons, and Tau. What I've tried... - Using the jump and trying to get in a 40 ork change. It is a gamble and if you fail the charge the unit is toast. - I've also tried using battlewagons and trukks but most of those enemies have enough anti-tank to take out a battlewagon or more per turn even with a KFF near by. - I've had some luck when terrain is available to get some units close. To make it work I put some grots out in the open and my opponent usually is happy shooting them instead of moving to get the real threat. However you can't always count on how the board is setup. - I have a few storm boyz and they can get in there fast. I could invest in a lot more stormboyz but I'm waiting until the codex is out before making any more purchases. - I was using kommandos, buggie, and kopters to distract these enemies turn 1 but the new beta rules change that. Thoughts? #casual
  17. Daedalus81

    Post-FAQ Lists

    Heldrakes in general are making a resurgence, I think. The lascannon list surprises me a bit, because they're not very common (at the moment).
  18. Olin Nordenn

    Post-FAQ Lists

    That is a lot of lascannon. Lists like this are the reason I don't use many vehicles. I do like the heldrakes ability to put pressure on any poorly placed characters.
  19. Daedalus81

    Post-FAQ Lists

    3 quad las preds? Where are the other LC coming from? Havocs?
  20. Olin Nordenn

    Supreme Command Detachments - Should They Stay or Go?

    I know in the non-competitive mega-battles they are popular. People like to show off their best stuff!
  21. Olin Nordenn

    London GT

    I tried looking at the ork stats but I know it'll all be different when the codex finally comes out. (So 10 years from now maybe.) I did see the winning ork list from Warhammer Fest and it is like most of the competitive ones I've seen: lots of boyz & kustom mega kannons.
  22. Daedalus81

    Skarbrand

    I'd have to see some lists. +1A bubble is pretty handy. He also gets 12 attacks (14 if he charged) for chaff of which 6s convert to 2 hits (not 2 attacks). He's also S8 with those (on the charge). Plus he's not much more in points than a regular BT. Bring him and another BT and they'll be hard pressed to bring both down.
  23. Daedalus81

    Supreme Command Detachments - Should They Stay or Go?

    % of all detachments for that listing, sorry. I don't think it's a bad thing either, but it does highlight potentially problematic areas.
  24. Techsoldaten

    London GT

    Yeah... but the Dark Talon is the most popular Imperial / Chaos flyer. There aren't that many Dark Angels detachments overall. For this tournament, players would be taking anti-air primarily for fighting Xenos, which is about a third of all armies. Is this a problem with Imperial airfighters being too expensive, or with Xenos armies lacking more efficient land-based units?
  25. Techsoldaten

    Skarbrand

    I see more lists these days that include Skarbrand. Can someone explain his value to me? He's a Bloodthirster who stops nearby units from falling back. Other than that, he has the same problems as any other Greater Deamon. I have the model but have not used it in 8th edition. Would love to get some insight into what people see in him.
  26. Techsoldaten

    Supreme Command Detachments - Should They Stay or Go?

    I personally like Supreme Command detachments for the ability to concentrate a lot of value in a small set of models. I don't play them, but they are the high risk / high reward detachment and it's better to have it there than not. It means you can have a variety of play styles with a single army. Question about '% of All Det' column. Was that a cut and paste error? If not, can you explain? So, Shield Captains and Magnus / Daemon Princes account for about 60% of all Supreme Command detachments. Is that really such a bad thing? Maybe Arbites are tough, but at least with Magnus it feels like most players are equipped to deal with him. The problem may have more to do with the idea of not wanting to devote an entire round of shooting one single model than actual problems posed by this detachment.
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